AI Insights · Timothy · July 2024
Top 5 Cars Games on iOS in New Zealand: Q2 2024
Explore the performance of the top 5 cars games on iOS in New Zealand during Q2 2024, highlighting trends in downloads, revenue, and active users.
The second quarter of 2024 has been an eventful period for the top 5 cars games on iOS in New Zealand. Here’s a detailed look at how each game performed in terms of weekly downloads, revenue, and active users, based on data from Sensor Tower.
Burnout Masters
Weekly Revenue:Burnout Masters experienced notable growth, with revenue reaching approximately $3.7K in the week of May 6, and maintaining a substantial amount around $3.2K to $3.3K in early June. However, it saw a slight decline towards the end of June, closing at around $2.5K.
Weekly Downloads:Downloads saw a peak of 352 in the week of May 6, before stabilizing around the 220-290 range in June.
Weekly Active Users:Active users increased steadily, peaking at 586 in early May, and maintained consistent engagement, averaging around 480-540 towards the end of the quarter.
Chrome Valley Customs
Weekly Revenue:Chrome Valley Customs showed a mixed trend, with revenue reaching a high of nearly $1.2K in the last week of June, after fluctuating around $800-$900 for most of the quarter.
Weekly Downloads:Downloads spiked significantly in mid-May with 1.5K, but saw a decline towards the end of the quarter, stabilizing at around 150-200.
Weekly Active Users:Active users showed a strong increase, peaking at 2.9K in mid-May, and maintaining a robust number around 1.5K to 2K through June.
F1 Clash - Car Racing Manager
Weekly Revenue:F1 Clash - Car Racing Manager had a notable increase in revenue, reaching approximately $1.7K in the week of May 20, before stabilizing between $1.2K and $1.3K in early June.
Weekly Downloads:Downloads saw a significant surge in late May, peaking at 217, but fluctuated towards the end of the quarter.
Weekly Active Users:Active users increased steadily, peaking at 686 in early June, before seeing a slight decline towards the end of the quarter.
Car Parking Multiplayer
Weekly Revenue:Car Parking Multiplayer experienced steady growth in revenue, peaking at $555 in the last week of June, showing a consistent upward trend throughout the quarter.
Weekly Downloads:Downloads showed variability, peaking at 160 in the last week of June, with significant fluctuations throughout the quarter.
Weekly Active Users:Active users showed a strong upward trend, peaking at 826 in the last week of June, indicating increasing user engagement.
Car games for toddler and kids
Weekly Revenue:Car games for toddler and kids maintained a steady revenue trend, peaking at $170 in the last week of June, after fluctuating around $120-$150 for most of the quarter.
Weekly Downloads:Downloads remained relatively low throughout the quarter, peaking at 38 in the first week of April.
Weekly Active Users:Active users showed little variation, maintaining a consistent number around 100-120 throughout the quarter.
For more in-depth insights and data, visit Sensor Tower.